Hardware support: US chip giant Nvidia to recruit 600 engineers in Israel to boost AI prowess |
- US chip giant Nvidia to recruit 600 engineers in Israel to boost AI prowess
- Gigabyte submits twelve GeForce RTX 3080 Ti 12GB graphics cards to EEC - VideoCardz.com
- [VideoCardz] AMD confirms Navi 23 has 32MB of Infinity Cache while VanGogh APU lacks it
- How big are BVH structures in Ray Traced games, and why is the CPU load so high from it?
- The Asus ROG PG32UQX just got an official product page.
- "Introducing Stretch" by Boston Dynamics (movements in this video are in real-time)
- For Wi-Fi, Bluetooth, 4G/5G, etc, how much processing is done by the CPU compared to the chipset?
- From Pentium D to Threadripper - a test of 38 processors in scientific applications (Od Pentium D do Threadrippera − test 38 procesorów w zastosowaniach naukowych)
- Computing Where Data Resides: Computational storage approaches push power and latency tradeoffs
- Apple Orders Initial 4nm Chip Production for Next-Generation Macs
- [IgorsLab] Radeon RX 6900XT or GeForce RTX 3090 for testing with Intel’s new CPUs?
- (VideoCardz via Chiphell) NVIDIA GeForce RTX 3090 with Resizable BAR is 3.17% faster on average at 4K
- Any good resources about the PCIe technology?
US chip giant Nvidia to recruit 600 engineers in Israel to boost AI prowess Posted: 29 Mar 2021 06:58 PM PDT |
Gigabyte submits twelve GeForce RTX 3080 Ti 12GB graphics cards to EEC - VideoCardz.com Posted: 29 Mar 2021 06:21 AM PDT |
[VideoCardz] AMD confirms Navi 23 has 32MB of Infinity Cache while VanGogh APU lacks it Posted: 30 Mar 2021 12:22 AM PDT |
How big are BVH structures in Ray Traced games, and why is the CPU load so high from it? Posted: 29 Mar 2021 10:36 PM PDT Recently Hardware Unboxed did another video on Nvidia's heavier driver overhead. On here people were commenting on how enabling RT uses even more CPU resources. When doing a small amount of research it seems it can be done on CPU or GPU, so how does it currently work on current hardware? Is the CPU doing that BVH work currently, and that's why the load is so high? People seem to claim it's the CPU. Why is this, and where is that data stored after it's computed currently? I would think it would incur a large latency penalty if it where to be done frequently and needed by the GPU, or is that not an issue? In a recent PCWorld interview with Scott Herkelman he claimed (at the 59:03 mark) that developers are looking into more ways to use AMD's Infinity Cache. Could he be hinting at storing the BVH structure in that, and would there actually be a point to that? Or would this likely be more related to AMD's upcoming "Super Resolution"? How big are these structures anyways? I found a pretty old paper that talks about memory optimizations for it, and I think AMD mentioned "Rapid Packed Math" being used in RT as well. "This is ideal for a wide range of computationally intensive applications including image/video processing, ray tracing, artificial intelligence, and game rendering." Is it possible to squeeze this into ~64MB cache? Is it pointless because that's not where the real bottleneck for AMD RT lies? It seem a bit demanding for developers to implement things in future games that target PC versions of RDNA2 only, since consoles and Nvidia don't seem to have infinity cache, but I don't know what else they could be talking about. [link] [comments] |
The Asus ROG PG32UQX just got an official product page. Posted: 29 Mar 2021 06:50 PM PDT |
"Introducing Stretch" by Boston Dynamics (movements in this video are in real-time) Posted: 29 Mar 2021 09:11 AM PDT |
For Wi-Fi, Bluetooth, 4G/5G, etc, how much processing is done by the CPU compared to the chipset? Posted: 29 Mar 2021 01:51 PM PDT When compiling the Linux driver for my USB Wi-Fi adapter, I saw a lot of source code file names referring to the inner workings of the protocol, like authentication, encryption, etc. Does this mean that a good amount of processing is being done by the CPU, and the adapter just controls the antenna? Or is most of the processing done by the chipset, and the CPU just opens a socket or DMA channel and listens for data similar to any other inter-process communication? [link] [comments] |
Posted: 29 Mar 2021 06:09 PM PDT |
Computing Where Data Resides: Computational storage approaches push power and latency tradeoffs Posted: 29 Mar 2021 07:01 PM PDT |
Apple Orders Initial 4nm Chip Production for Next-Generation Macs Posted: 30 Mar 2021 02:52 AM PDT |
[IgorsLab] Radeon RX 6900XT or GeForce RTX 3090 for testing with Intel’s new CPUs? Posted: 29 Mar 2021 02:52 AM PDT |
Posted: 29 Mar 2021 09:51 AM PDT |
Any good resources about the PCIe technology? Posted: 29 Mar 2021 04:43 AM PDT Hey! I'm an electrical engineering student at college, and I'll have to make a bigger project for my communication systems subject. I choose PCIe as my topic, and the teacher said yes. So that's why I need some resources about the PCIe technology, mainly about it's operation. Do you guys know such resources? Thanks in advance! [link] [comments] |
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