Hardware support: Do PC games generally see a significant 'jump' in how demanding they are around the launch of a new console generation, or does the curve stay consistent? |
- Do PC games generally see a significant 'jump' in how demanding they are around the launch of a new console generation, or does the curve stay consistent?
- Intel registers trademarks for new logos and "Evo powered by Core"
- Apple silicon has a runtime toggle for TSO to speed up emulation
- [YouTube] Intel NUC9 Extreme Overclocking testing, Part One: 4.4ghz in Shadow of the Tomb Raider
- Razer announces official Halo Infinite Xbox console & PC gaming hardware
- [LTT] This 100TB SSD Costs $40,000 (Nimbus Data ExaDrive DC 100TB)
- (igor'sLAB) DEATH STANDING - optimized Psychotrip with (almost) perfect DLSS
- GIGABYTE Formally Launches Z490 AORUS Master WaterForce Motherboard
- What fabrication technology does Intel use?
- If RDNA2's ray tracing implementation on both consoles is significantly different than RTX, will many devs ignore RTX when developing ray tracing for Nvidia cards?
Posted: 30 Jul 2020 06:01 PM PDT I ask this from a position of ignorance - I used to just play consoles so generations would see a big leap each time from my perspective, and only started transitioning seriously to PC in the last year. Admittedly this time around things are different - I'm more interested in what the home consoles have in common rather than what separates them, and it looks like the Big Thing now is GPU Ray Tracing for lighting...but that's been on some high profile PC versions of games like Control. By the Holiday season, are games on Apc expected to start demanding, say, cards with Ray Tracing, or is there usually a year or two's 'lead time' before any impact is felt from a console gen stepping up - or is there no real impact at all beyond the slow, steady progression? How did this play out for previous generations? Were rigs that were built late in the PS3's life going strong until a good few years into the XBOne / PS4 cycle? Thanks! [link] [comments] |
Intel registers trademarks for new logos and "Evo powered by Core" Posted: 30 Jul 2020 08:42 PM PDT Surprised nobody posted this here yet. Looks like a change in Intel's brand identity is incoming. Generic badge - these usually go on Celeron laptops "Evo powered by Core i5" badge - Alder Lake branding? EDIT: The September 2nd event teaser resembles this new branding. [link] [comments] |
Apple silicon has a runtime toggle for TSO to speed up emulation Posted: 30 Jul 2020 06:59 AM PDT |
[YouTube] Intel NUC9 Extreme Overclocking testing, Part One: 4.4ghz in Shadow of the Tomb Raider Posted: 30 Jul 2020 11:50 PM PDT |
Razer announces official Halo Infinite Xbox console & PC gaming hardware Posted: 30 Jul 2020 08:33 AM PDT |
[LTT] This 100TB SSD Costs $40,000 (Nimbus Data ExaDrive DC 100TB) Posted: 30 Jul 2020 11:26 AM PDT |
(igor'sLAB) DEATH STANDING - optimized Psychotrip with (almost) perfect DLSS Posted: 30 Jul 2020 06:14 AM PDT |
GIGABYTE Formally Launches Z490 AORUS Master WaterForce Motherboard Posted: 30 Jul 2020 08:23 AM PDT |
What fabrication technology does Intel use? Posted: 30 Jul 2020 09:11 PM PDT In light of the news that Intel is delaying their 7nm node, and the resulting stock price fallout, I wanted to know a few things.
Thanks in advance! [link] [comments] |
Posted: 30 Jul 2020 02:13 PM PDT PS5 and Xbox X are due to drop soon. Given they are both using RDNA 2 (and some rumors say parts of RDNA 3 tech) as their graphics core; and if it were to be significantly different from how ray tracing is implemented in RTX cards (ie RT Cores), could we see many devs ignore RTX ray tracing when developing their games going forward? [link] [comments] |
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