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    Friday, July 31, 2020

    Hardware support: Do PC games generally see a significant 'jump' in how demanding they are around the launch of a new console generation, or does the curve stay consistent?

    Hardware support: Do PC games generally see a significant 'jump' in how demanding they are around the launch of a new console generation, or does the curve stay consistent?


    Do PC games generally see a significant 'jump' in how demanding they are around the launch of a new console generation, or does the curve stay consistent?

    Posted: 30 Jul 2020 06:01 PM PDT

    I ask this from a position of ignorance - I used to just play consoles so generations would see a big leap each time from my perspective, and only started transitioning seriously to PC in the last year.

    Admittedly this time around things are different - I'm more interested in what the home consoles have in common rather than what separates them, and it looks like the Big Thing now is GPU Ray Tracing for lighting...but that's been on some high profile PC versions of games like Control.

    By the Holiday season, are games on Apc expected to start demanding, say, cards with Ray Tracing, or is there usually a year or two's 'lead time' before any impact is felt from a console gen stepping up - or is there no real impact at all beyond the slow, steady progression?

    How did this play out for previous generations? Were rigs that were built late in the PS3's life going strong until a good few years into the XBOne / PS4 cycle?

    Thanks!

    submitted by /u/PoliteTimesplitter
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    Intel registers trademarks for new logos and "Evo powered by Core"

    Posted: 30 Jul 2020 08:42 PM PDT

    Surprised nobody posted this here yet. Looks like a change in Intel's brand identity is incoming.

    New logo

    i3 badge

    Generic badge - these usually go on Celeron laptops

    "Evo powered by Core i5" badge - Alder Lake branding?

    EDIT: The September 2nd event teaser resembles this new branding.

    submitted by /u/RichardG867
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    Apple silicon has a runtime toggle for TSO to speed up emulation

    Posted: 30 Jul 2020 06:59 AM PDT

    [YouTube] Intel NUC9 Extreme Overclocking testing, Part One: 4.4ghz in Shadow of the Tomb Raider

    Posted: 30 Jul 2020 11:50 PM PDT

    Razer announces official Halo Infinite Xbox console & PC gaming hardware

    Posted: 30 Jul 2020 08:33 AM PDT

    [LTT] This 100TB SSD Costs $40,000 (Nimbus Data ExaDrive DC 100TB)

    Posted: 30 Jul 2020 11:26 AM PDT

    (igor'sLAB) DEATH STANDING - optimized Psychotrip with (almost) perfect DLSS

    Posted: 30 Jul 2020 06:14 AM PDT

    GIGABYTE Formally Launches Z490 AORUS Master WaterForce Motherboard

    Posted: 30 Jul 2020 08:23 AM PDT

    What fabrication technology does Intel use?

    Posted: 30 Jul 2020 09:11 PM PDT

    In light of the news that Intel is delaying their 7nm node, and the resulting stock price fallout, I wanted to know a few things.

    • What fabrication "Process/Technology" does Intel use?

    • What fabrication "Process/Technology" does TSMC use?

    • Why has Intel not been able to figure out 7nm while TSMC has?

    • Is Intel's manufacturing process/technology older than TSMC's? If it is older, why did they not upgrade to the new technology, and do they plan to upgrade now?

    Thanks in advance!

    submitted by /u/InfamousLegend
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    If RDNA2's ray tracing implementation on both consoles is significantly different than RTX, will many devs ignore RTX when developing ray tracing for Nvidia cards?

    Posted: 30 Jul 2020 02:13 PM PDT

    PS5 and Xbox X are due to drop soon. Given they are both using RDNA 2 (and some rumors say parts of RDNA 3 tech) as their graphics core; and if it were to be significantly different from how ray tracing is implemented in RTX cards (ie RT Cores), could we see many devs ignore RTX ray tracing when developing their games going forward?

    submitted by /u/Evilbred
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