Hardware support: PNY Quietly Reduces XLR8 CS3030 SSD's Endurance by Almost 80% |
- PNY Quietly Reduces XLR8 CS3030 SSD's Endurance by Almost 80%
- TSMC Announcements: 4nm Will Arrive Sooner, 5nm Capacity to Expand, And More!
- FYI: Today's computer chips are so advanced, they are more 'mercurial' than precise – and here's the proof
- VideoCardz: "AMD FidelityFX Super Resolution also coming to Radeon RX 480 and RX 470"
- NVIDIA RTX 3080 Ti Founders Edition Tear-Down: Seeking Differences vs. 3080 FE - Gamers Nexus
- Biden Expands Trump's Blacklist of Prohibited Chinese Companies
- [VideoCardz] Dell selling Alienware m15 R5 GeForce RTX 3070 laptops with 4608 Cores instead of 5120
- [IgorsLab] The winners of the graphics card crisis: Hardware brokers replace wholesalers - Exclusive offer and price list
- (Anandtech) NVMe 2.0 Specification Released: Major Reorganization
- New AMD Patent Application Sheds Light on Chiplet-GPU Implementation
- [VideoCardz] AMD Radeon Pro W6800 to be the first Navi 21 graphics card with 32GB memory
- We Interrupt This Program - Intel and AMD Contemplate Different Replacements for x86 Interrupt Handling
- XDA Developers: "Qualcomm's Snapdragon 888 successor will have Arm's new v9 CPUs"
- ASRock Announces AMD X300TM-ITX Motherboard: Thin ITX For Ryzen APUs
- Prediction: Upcoming Macbook Pro 14" and 16" will have SoCs based on A15, not A14
- Can future uses of X3D involve stacking on the I/O die? Would an I/O die with cache be an option, or would that cost too much?
- Gigabyte WRX80 Threadripper PRO - FINALLY Thunderbolt! - Motherboard Review
- Will mesh shaders reduce power consumption in a given scene?
- Why is Intel using TSMC for DG2 Dies instead of Intel Nodes?
- ZDNet: "Nvidia CEO eschews mobile RTX in favour of GeForce Now"
- Gizmochina: "Qualcomm "Snapdragon" branded gaming smartphone from ASUS spotted on TENAA"
PNY Quietly Reduces XLR8 CS3030 SSD's Endurance by Almost 80% Posted: 03 Jun 2021 03:20 PM PDT |
TSMC Announcements: 4nm Will Arrive Sooner, 5nm Capacity to Expand, And More! Posted: 03 Jun 2021 07:24 AM PDT |
Posted: 03 Jun 2021 07:11 PM PDT |
VideoCardz: "AMD FidelityFX Super Resolution also coming to Radeon RX 480 and RX 470" Posted: 03 Jun 2021 12:29 PM PDT |
NVIDIA RTX 3080 Ti Founders Edition Tear-Down: Seeking Differences vs. 3080 FE - Gamers Nexus Posted: 03 Jun 2021 09:54 PM PDT |
Biden Expands Trump's Blacklist of Prohibited Chinese Companies Posted: 04 Jun 2021 12:27 AM PDT |
[VideoCardz] Dell selling Alienware m15 R5 GeForce RTX 3070 laptops with 4608 Cores instead of 5120 Posted: 03 Jun 2021 10:16 PM PDT |
Posted: 03 Jun 2021 11:29 PM PDT |
(Anandtech) NVMe 2.0 Specification Released: Major Reorganization Posted: 03 Jun 2021 08:19 AM PDT |
New AMD Patent Application Sheds Light on Chiplet-GPU Implementation Posted: 03 Jun 2021 04:08 PM PDT Here is a link to the patent app When the first MGPU patent application was released in December of last year, there were a few questions over how the chiplets would interact with each other, as well as with the CPU. There was also the question of whether or not there would be extra latency involved in this setup, and other questions such as how VRAM is handled. But first of all I want to make something abundantly clear, that goes against what RGT, MLID, and a few other leakers are saying: Nowhere in this patent application, or in any other chiplet GPU patent application written by AMD, is there an IO Die required for chiplet GPUs. A lot of people may say 'well patents aren't always what comes to market', but AMD is clearly taking a different approach, and all of the patent applications to date imply that the approach is to not use an IOD at all. I also want to make it clear that, going against what Coreteks said in their latest 'AMD GPU chiplet' video, the active bridge chiplet is NOT overtop of the die. It is underneath the GPU chiplets and is embedded in the substrate. Now for some tasty (and long) bullet points:
[link] [comments] |
[VideoCardz] AMD Radeon Pro W6800 to be the first Navi 21 graphics card with 32GB memory Posted: 04 Jun 2021 03:01 AM PDT |
Posted: 03 Jun 2021 10:02 AM PDT |
XDA Developers: "Qualcomm's Snapdragon 888 successor will have Arm's new v9 CPUs" Posted: 03 Jun 2021 02:44 PM PDT |
ASRock Announces AMD X300TM-ITX Motherboard: Thin ITX For Ryzen APUs Posted: 03 Jun 2021 09:39 AM PDT |
Prediction: Upcoming Macbook Pro 14" and 16" will have SoCs based on A15, not A14 Posted: 04 Jun 2021 01:13 AM PDT M1 is based on the A14. Many believe that the upcoming MBPs (expected to be announced next week), will have an M1X which is still based on A14. This is unlikely. Here's why:
Don't be surprised if the Macbook Pros get announced with an A15-based SoC next week. Bonus prediction: The new SoCs could have hardware ray tracing. Apple's software APIs have hinted at hardware ray tracing support. [link] [comments] |
Posted: 03 Jun 2021 07:38 AM PDT So, I've been reading a lot of articles on Semi Engineering, IEEE and Semi Wiki about 3D stacking for a while, and Dr. Cutress's article about the V-Cache announcement mentioned the possibility of putting the SRAM underneath logic instead, which would be better for cooling, but make it harder to deliver power to the logic. But logic doesn't just need power, it also needs I/O. IIRC, the biggest idle power draw on Zen2 and Zen3 chiplets is the connection between the CCD and the I/O die, and that's the biggest source of latency as well, mainly on Zen2, but Zen3 still experiences it with chiplet-to-chiplet communication, even if it has to go chiplet-to-chiplet less often than Zen2 did. If only there was a way to make communication between the I/O die and the CCDs faster and more efficient, maybe by travelling over a shorter distance... Current X3D stacking and V-Cache rely on cache-on-cache stacking, because cache doesn't get as hot as logic does. I don't know how hot the PHY for I/O gets, but given that the x570 chipset needs a fan, and it's the same die design as the Zen2 and Zen3 I/O die, I imagine it gets a little bit hot. In RDNA2, the "Infinity Cache" is a Last Level Cache that's physically closer to the GDDR6 memory controllers, so there seem to be some advantages to having cache and I/O closer together, for latency and power efficiency reasons. The idea I had after reading the article: Make an I/O die with all the memory controllers, PCIe, USB and everything else, and put a big chunk of SRAM in the middle of it. Then, stack a CCD with CPU cores or GPU Compute Units, or both on top of the SRAM, and connect it to the I/O die with TSVs. The main problem I see with this idea is that it would be a sort of reversal of the current paradigm, where AMD's I/O dies are the cheap dies made on older nodes. Because I/O doesn't shrink very well, and SRAM cache doesn't either. The biggest improvement to I/O density in a while now has been TSMC's 5nm node, where I/O got a 1.2x density improvement. For their 3nm node, logic gets a 1.7x density improvement, SRAM gets 1.2x, and I/O gets 1.1x. Putting SRAM and I/O, the two things that aren't shrinking super well, on the same die, might not be ideal from a cost perspective. Even if you can save by not including as much SRAM on the CCDs, and include more logic instead. And that's not even getting into the packaging costs that 3D stacking will add over traditional 2D packaging and substrates. I will say, though, that, from my understanding, (which might be totally wrong) my description of a sort of "I/O + SRAM cache chiplet" kinda sorta already exists? Because I'm pretty sure that's a lot like how FPGAs work. I'm pretty sure most FPGAs consist mainly of SRAM cells, lookup tables, and I/O. If I'm understanding this die shot and this block diagram correctly, an FPGA is a lot like how I pictured an SRAM+I/O die looking. Big SRAM in the center, I/O on the outside. Granted that the programmable data fabric and look-up tables in an FPGA are loads more complicated than "just" regular SRAM like everything else uses. I'm sure AMD couldn't just take one of the existing Xilinx FPGAs and just start stacking Zen CCDs on top of it, there would probably have to be some re-engineering and design work involved. And they'd probably have to design the SRAM so that the TSVs can go through it properly, and they'd need to make sure the socket and software could communicate with the package properly and all of that. I assume that's probably why they didn't do it for the recent Zen3 + V-Cache announcement, because the AM4 socket and the Vermeer package were already laid out a certain way. But does anyone see a problem with my assumption that I/O + cache would be ideal for the bottom level of a 3D-stacking solution? Previously posted in r/AMD, deleted, then reposted in r/Hardware mainly so I could crosspost because it wasn't letting me. EDIT: It's not letting me crosspost to r/AMD now, but whatever, lol. I'm more interested in the technical answers I'll (hopefully?) get in r/Hardware anyway. [link] [comments] |
Gigabyte WRX80 Threadripper PRO - FINALLY Thunderbolt! - Motherboard Review Posted: 03 Jun 2021 11:49 AM PDT |
Will mesh shaders reduce power consumption in a given scene? Posted: 03 Jun 2021 02:05 PM PDT I'm not absolutely sure, but I thought I saw in some article or video that mesh shaders actually increased power consumption by a large amount in a benchmark (in either the asteroids or the 3DMark demo running on the new Nvidia/AMD cards). Am I crazy? If it does increase power consumption, why? [link] [comments] |
Why is Intel using TSMC for DG2 Dies instead of Intel Nodes? Posted: 03 Jun 2021 07:05 PM PDT Given that it is pretty agreed upon that Alder Lake will use Intel 10nm Super FINFET, why is Intel using TSMC for their DG2 Graphics Cards? [link] [comments] |
ZDNet: "Nvidia CEO eschews mobile RTX in favour of GeForce Now" Posted: 03 Jun 2021 09:33 AM PDT |
Gizmochina: "Qualcomm "Snapdragon" branded gaming smartphone from ASUS spotted on TENAA" Posted: 03 Jun 2021 06:44 AM PDT |
You are subscribed to email updates from /r/hardware: a technology subreddit for computer hardware news, reviews and discussion.. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment