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    Tuesday, June 1, 2021

    Hardware support: AMD Shows New 3D V-Cache Ryzen Chiplets, up to 192MB of L3 Cache Per Chip, 15% Gaming Improvement

    Hardware support: AMD Shows New 3D V-Cache Ryzen Chiplets, up to 192MB of L3 Cache Per Chip, 15% Gaming Improvement


    AMD Shows New 3D V-Cache Ryzen Chiplets, up to 192MB of L3 Cache Per Chip, 15% Gaming Improvement

    Posted: 31 May 2021 08:18 PM PDT

    FidelityFX Super Resolution coming to games in June 22th

    Posted: 31 May 2021 07:31 PM PDT

    https://twitter.com/Radeon/status/1399553203025420292?s=19

    Looking forward to it and how it compares to TSR

    submitted by /u/Gideonic
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    Computex and Nvidia - RTX 3080 Ti announced at $1,199 and RTX 3070 Ti at $599

    Posted: 31 May 2021 10:29 PM PDT

    Check the official stream here for source https://youtu.be/1Kio8Hn8f3U

    Edit: please see official Nvidia product page here https://www.nvidia.com/en-us/geforce/graphics-cards/30-series/rtx-3080-3080ti/

    Thanks for updated links

    submitted by /u/HaloLegend98
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    SamMobile: "It's official! Flagship Exynos chip with AMD RDNA2 GPU is coming later this year"

    Posted: 31 May 2021 08:25 PM PDT

    VideoCardz: "AMD Ryzen 7 5700G and Ryzen 5 5600G to launch for DIY market on August 5th"

    Posted: 31 May 2021 07:21 PM PDT

    TechTechPotato (Dr Ian Cutress): "AMD GETS STACKED �� 192 MB of L3 Cache on Ryzen, Coming 2022?"

    Posted: 31 May 2021 11:35 PM PDT

    FidelityFX Super Resolution 4K quality comparisons

    Posted: 31 May 2021 08:27 PM PDT

    VideoCardz: "AMD announces Radeon RX 6000M laptop graphics card series with RDNA2 architecture"

    Posted: 31 May 2021 01:04 PM PDT

    Bringing Vulkan Raytracing to older AMD hardware (Vega and below)

    Posted: 31 May 2021 10:48 AM PDT

    Testing Unreal Engine 5 Temporal Super Resolution (TSR), quality and performance

    Posted: 31 May 2021 03:03 AM PDT

    I Tested the new Temporal Super Resolution (TSR) upsampling method of Unreal Engine 5 Early Access using the Ancient Valley demo. Dis some comparisons to UE's original TAA upsampling and naiive upscaling as well. Results below:

    Test System

    All of the comparisons were run at 1440p on my home rig in UE5 editor with Epic quality assets (unfortunately I don't have a 4K monitor):

    • Radeon 6800
    • Ryzen 3700X
    • 32GB of DDR4 @ 3600CL14

    Video comparisons:

    Youtube (blurrier but with chapters)

    Vimeo (better quality, but no annotations)

    At 0:52 I change from 50% (720p) TAA to TSR, night and day difference in not only quality but also temporal stability.

    Image comparisons and Performance:

    (only .jpg for now due to imgur conversion on upload. Will replace with .png's tonight)

    Resolution: From -> to Comparison link Performance
    720p ->1440p TAA vs TSR 81 FPS vs 79 FPS
    720p ->1440p Native 1440p vs TSR 44 FPS vs 79 FPS
    1080p ->1440p TAA vs TSR 61 FPS vs 58 FPS
    1080p ->1440p Native 1440p vs TSR 44 FPS vs 58 FPS
    2880p -> 1440p (downscale) Native 1440p vs 2880p 44 FPS vs 14 FPS

    How is this relevant is this relevant to this subreddit?

    With DLSS and temporal upscaling being all the rage and Amd working on their own method (GSR), UE5 engine's implementation is actually very relevant as:

    • UE4 TAA is the de-facto standard for upscaling in last-gen games (at least on consoles). TSR looks to be the same for UE5 (on consoles)
    • TSR is a lightweight algorithm (no Tensor Cores required) with shaders specifically optimized for PS5's and XSX's GPU architecture (source). It's a very good baseline for what AMD's GSR can do
    • It has some properties required for good upscaling, that TAA absolutely doesn't have and GSR needs to have: Temporal stability, minimized ghosting - achieved by using more game data (e.g motion-vectors). Here's what Epic has to say about it:

    * Output approaching the quality of native 4k renders at input resolutions as low as 1080p, allowing for both higher framerates and better rendering fidelity.* Less ghosting against high-frequency backgrounds.

    * Reduced flickering on geometry with high complexity.

    * Runs on any Shader Model 5 capable hardware: D3D11, D3D12, Vulkan, PS5, XSX. Metal coming soon.

    * Shaders specifically optimized for PS5's and XSX's GPU architecture.

    There is a lengthier post with console commands and more info on Anandtech forums

    Verdict:

    Overall TSR IMO looks really really good considering the circumstances. In actual gameplay (in motion) it fixes most of the problems I have with legacy upsampling methods like TAA (this is why I can't stand it in Cyberpunk below 90% for instance).

    Upsides:

    • + Very small performance hit
    • + No exotic hardware requirements (works even with Vega)
    • + Excellent temporal stability and no flickering on faraway objects with complex geometry
    • + Looks considerably better than TAA, particularly on the edges of faraway objects. 720p TSR sometimes even beats 1080p TAA (definitely so in motion)

    Negatives:

    • - Still bugs and artifacts on moving objects/characters
    • - Nanite can reduce geometry detail (up to 4x when doing 50% upscaling), since it strives to show about 1 polygon per pixel and doesn't account for upscaling. It's similar to the bugs DigitalFoundry has mentioned with LODs.

    Unfortunately I don't have a 4K screen so can't try it out, but considering the relatively good job TSR did at 50% (720p) for 1440p going from 1080p to 4K (that will be the standard for console) should be very decent. This is somewhat confirmed by my 1080p -> 1440p results.

    How does it relate to AMD's upcoming GSR?

    Considering AMD was at least somewhat involved with UE5 development, TSR is also vendor agnostic and TSR's shaders are optimized for RDNA2 Consoles, it should at the very least be considered a distant cousin to the upcoming GSR and also the baseline on what to achieve.

    That's not a bad thing as it performs and looks very well. Even if AMD can't improve upon TSR, GSR would still be a totally adequate upscaling method (well worth it for consoles at least). If they do manage to do even slightly better, then IMO it's a true and honest DLSS competitor.

    How does it relate to DLSS? (e.g. help wanted)

    Unfortunately I don't have an RTX card but anyone Who has one and some UE engine knowledge could help out (and perhaps do 4K comparison in the process). Nvidia has uploaded a version of their DLSS plugin to NvRTX github that should compile with UE5. So at least in theory it should be possible to also compare to that as well.

    TL;DR:

    Still some bugs, but overall TSR looks very very good on the stills and even better in motion, especially when considering the minimal performance hit and hardware compatiblity (Vega and Maxwell included) .

    It provides a good baseline for what to expect from AMD's GSR (hopefully it can do even better) and it looks to be a very solid offering.

    submitted by /u/Gideonic
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    Nvidia reveals that its GPUs have helped Microsoft improve Real-time grammar correction in MS Office in 1/5 of a second

    Posted: 31 May 2021 10:49 PM PDT

    ZOTAC accidentally confirms GeForce RTX 3080Ti and RTX 3070Ti announcement

    Posted: 31 May 2021 11:40 AM PDT

    Anandtech: "The ASUS ROG Strix G15 (G513QY) Review: Embracing AMD's Advantage"

    Posted: 31 May 2021 08:15 PM PDT

    U.S. News & World Report: "Japanese Companies to Develop Chipmaking Technology With TSMC - Nikkei"

    Posted: 31 May 2021 06:20 AM PDT

    XPG to launch DDR5-7400 memory modules in third quarter, overclockable up to 12600 MT/s

    Posted: 31 May 2021 04:53 AM PDT

    What's the likelihood of AMD's Super Resolution solution being backwards compatible with released games?

    Posted: 31 May 2021 11:03 AM PDT

    So after discovering and using the sharpening option in Nvidia Control Panel, I saw the power of external driver level effects/filters in increasing image fidelity. Given that AMD's solution is touted to be cross manufacturer and even cross platform while also working on any game with no game specific deep learning, I wouldn't be surprised if AMD integrate it into their drivers similar to Nvidia's sharpening to use it on any game even older ones. But, what are the chances that AMD release an equivalent software for Nvidia GPU users that allows them to do this?

    submitted by /u/PhunkeyPharaoh
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    It’s Time For Ti -- Announcing The GeForce RTX 3080 Ti, Our New Gaming Flagship, And The GeForce RTX 3070 Ti

    Posted: 31 May 2021 10:35 PM PDT

    NVIDIA Keynote Livestream

    Posted: 31 May 2021 10:11 PM PDT

    AMD Ryzen 5 5500U - Windows 10 vs. Ubuntu 21.04 Linux Benchmarks Review

    Posted: 31 May 2021 09:44 PM PDT

    (JT)I Tested The New Radeon RX 6800M In Games!

    Posted: 31 May 2021 07:46 PM PDT

    Nvidia GeForce RTX 3080 Ti Unboxing Look | very long (320 mm) |

    Posted: 01 Jun 2021 12:29 AM PDT

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