• Breaking News

    Thursday, May 14, 2020

    Hardware support: Unreal Engine 5 Announced With Gorgeous PS5 Demo - IGN

    Hardware support: Unreal Engine 5 Announced With Gorgeous PS5 Demo - IGN


    Unreal Engine 5 Announced With Gorgeous PS5 Demo - IGN

    Posted: 13 May 2020 09:06 AM PDT

    Microsoft kills off 32-bit versions of Windows 10

    Posted: 14 May 2020 01:46 AM PDT

    [VideoCardz] NVIDIA Tesla A100 with GA100 Ampere GPU pictured

    Posted: 13 May 2020 11:08 PM PDT

    [Videocardz] NVIDIA DGX-A100 with eight "Ampere" Tesla A100 detailed

    Posted: 14 May 2020 01:04 AM PDT

    Nvidia Reinvents GPU, Blows Previous Generation Out of the Water

    Posted: 14 May 2020 01:36 AM PDT

    Epic CEO Tim Sweeney says the PS5 is so impressive it’s ‘going to help drive future PCs’

    Posted: 13 May 2020 08:38 AM PDT

    AMD Radeon Rays is no longer Open-Source

    Posted: 13 May 2020 09:55 AM PDT

    [VideoCardz] - AMD Ryzen 4000 "Renoir" Desktop AM4 processors listed

    Posted: 13 May 2020 12:21 PM PDT

    [VideoCardz] Intel Alder Lake-S rumored to support DDR5 memory

    Posted: 14 May 2020 12:52 AM PDT

    DF Direct PS5/UE5 Reaction - Now this is Next Gen!

    Posted: 13 May 2020 12:47 PM PDT

    Arstechnica: Some Xbox Series X games won’t hit 60fps “performance target”

    Posted: 13 May 2020 09:23 AM PDT

    https://arstechnica.com/gaming/2020/05/some-xbox-series-x-games-wont-hit-60-fps-performance-target/

    Back in March, Microsoft announced that 4K/60fps level as the "performance target" for Series X games. Microsoft wanted to "build a next generation console that could run games in 4K at 60fps with no compromises for developers," the company said. And Microsoft's Aaron Greenberg later tweeted that 60fps should be considered the "standard output" for Series X games.

    But that target isn't a guarantee that all Series X games will run at 60fps. Ubisoft made that much clear in a recent statement to IGN:

    Assassin's Creed Valhalla will run at a minimum of 30 fps. On Assassin's Creed Valhalla, we are committed to offer the best experience to our players by immersing them in the most beautiful worlds and environments we could create, and leveraging not only the graphics enhancements offered by the next generation of consoles, but also faster loading times and the new architectures.

    With the Xbox Series X's "performance target," Microsoft seems to be saying that any decision to not reach 60fps on the system is a distinct choice by the developer, not a reflection on the hardware itself. Xbox Series X development chief Jason Ronald made this explicit in an interview with Eurogamer earlier in the month.

    This isn't a new issue for Assassin's Creed games. Back in 2014, Assassin's Creed Unity Senior Producer Vincent Pontbriand said developer Ubisoft locked all versions of the game at 30fps "to avoid all the debates and stuff," setting off intense debate among the usual subjects on the Internet. "We could be running at 100 fps if it was just graphics, but because of AI, we're still limited to 30 frames per second," Pontbriand said at the time, highlighting the tradeoffs involved in graphical fidelity.

    submitted by /u/COMPUTER1313
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    Dell Revamps XPS 15 And Brings Back XPS 17

    Posted: 13 May 2020 07:10 AM PDT

    32TB Intel Optane 2.0 Barlow Pass DIMM Support on Intel Ice Lake-SP processors?

    Posted: 13 May 2020 02:25 PM PDT

    Intel Ice Lake-SP processors "would offer support for 8-channel DDR4 memory clocked at 3200 MHz (16 DIMM per socket with 2nd Gen Persistent memory support)".

    If Intel Optane Barlow Pass doubles the maximum capacity to 1TB per DIMM, then can we conclude that a 2-CPU server can support 32TB of Intel Optane 2.0 Barlow Pass?

    Intel 2020 Xeon CPU Family Detailed – 2S Ice Lake-SP With 8 Channel Memory on Whitley

    submitted by /u/ryanrunchey
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    B&H first US retailer to list the 10900k for pre-order, price $599.99

    Posted: 13 May 2020 04:53 AM PDT

    Pandemic May Be Inspiring More Americans to Build PCs

    Posted: 13 May 2020 12:43 PM PDT

    All technical data of AMD’s new “Renoir” desktop APU portfolio for AM4 at a glance | Exclusive Leak

    Posted: 13 May 2020 11:52 AM PDT

    Should You Flash Your 5600 XT? Mech OC & WindForce OC Updated Testing

    Posted: 13 May 2020 07:15 AM PDT

    Why doesn't Nvidia have cores dedicated to generic AI deep learning for developers to use?

    Posted: 13 May 2020 08:51 PM PDT

    I was just high and drunk, and thinking... with the DLSS, and RTX and noise cancelling AI stuff that's all come out... why doesn't Nvidia create the ability for games to outsource deep learning AI to Nvidia's AI?

    Considering Nvidia is already getting data about the game, would it be crazy to collect data from all games played about the AI, in an attempt to improve the AI of the game? It wouldn't even need to be done in real time... just send the data, and use it to compile into the AI, and update every once in a while.

    It'd be sort of like Deepmind's foray into creating an AI for Starcraft II. Tons of iterations slowly building the neural networks, making the AI better. Instead of one AI playing tons of iterations singularly, this would be the AI playing tons of iterations simultaneously, gathering much more data, much more quickly. And it would probably update every day, week, month, etc, whatever is found to make sense. From the developer's standpoint, it(you think) would be as simple as correctly exporting the correct data, in the correct format to NVIDIA).

    So, why isn't this a thing already. Many/most popular games use some form of AI/NPC characters. Doesn't it seem like an ever-improving AI would make games a lot better? Is it simply too much computation for Nvidia to handle?

    What is the limitation that is keeping this from happening? Or do you think it's maybe right around the corner from happening?

    submitted by /u/howtooc
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