Hardware support: Single board computer with a GTX 1650 |
- Single board computer with a GTX 1650
- Why do companies that license nVidia and AMD chips e.g. EVGA and MSI exist?
- INTEL-SA-00289 Security Vulnerability Advisory: Fault injection attack on SGX enclaves affecting Intel processors
- [Anandtech] - The Snapdragon 865 Performance Preview: Setting the Stage for Flagship Android 2020
- (Anandtech) Western Digital: Expect More Energy-Assisted Tech For 24 TB & Beyond
- What’s inside the Google Coral Edge TPU? Speed Test & Teardown
- [Forbes] - Intel Acquires Habana Labs For $2B
- Corsair is buying Scuf, a maker of high-end gaming controllers
- CORSAIR Agrees to Acquire SCUF Gaming
- What makes low power mobile CPUs (e.g. Intel U series) different from desktop processors?
- Is a general purpose CPU capable of doing any digital calculation an FPGA or ASIC is, just slower?
- We Can't Let Physical Media Die
- Graphcore Presentation at NeurIPS Conference
- ASIC units manufacturers for AI.
- Do you guys think that next-gen consoles will be a small leap compared to the previous gen?
Single board computer with a GTX 1650 Posted: 16 Dec 2019 08:34 AM PST |
Why do companies that license nVidia and AMD chips e.g. EVGA and MSI exist? Posted: 16 Dec 2019 04:33 PM PST Not trying to like, attack, these companies but a genuine question - what market niche do they fill and why can't the nVidia and AMD themselves enter this market niche? [link] [comments] |
Posted: 16 Dec 2019 12:56 PM PST |
[Anandtech] - The Snapdragon 865 Performance Preview: Setting the Stage for Flagship Android 2020 Posted: 16 Dec 2019 05:07 AM PST |
(Anandtech) Western Digital: Expect More Energy-Assisted Tech For 24 TB & Beyond Posted: 16 Dec 2019 11:28 AM PST |
What’s inside the Google Coral Edge TPU? Speed Test & Teardown Posted: 16 Dec 2019 11:54 PM PST |
[Forbes] - Intel Acquires Habana Labs For $2B Posted: 16 Dec 2019 06:13 AM PST |
Corsair is buying Scuf, a maker of high-end gaming controllers Posted: 16 Dec 2019 07:20 PM PST |
CORSAIR Agrees to Acquire SCUF Gaming Posted: 16 Dec 2019 07:42 AM PST |
What makes low power mobile CPUs (e.g. Intel U series) different from desktop processors? Posted: 16 Dec 2019 09:20 PM PST Are they just high binned, lower-clocked but generally they same? Or are there architectural differences? Less cache? [link] [comments] |
Is a general purpose CPU capable of doing any digital calculation an FPGA or ASIC is, just slower? Posted: 16 Dec 2019 04:15 PM PST I've heard this claim before but couldn't find anything to verify it. Is it true that as long as you don't care about speed, efficiency or power consumption, a modern x86, ARM or RISC-V CPU can theoretically do any digital computation an FPGA or ASIC is capable of? [link] [comments] |
We Can't Let Physical Media Die Posted: 16 Dec 2019 01:17 PM PST |
Graphcore Presentation at NeurIPS Conference Posted: 16 Dec 2019 09:54 AM PST |
ASIC units manufacturers for AI. Posted: 16 Dec 2019 12:55 PM PST |
Do you guys think that next-gen consoles will be a small leap compared to the previous gen? Posted: 16 Dec 2019 11:46 AM PST I got copied this comment below from u/xqze6m6ogWo2 and I agree with him. Do you think next-gen consoles compare before? You guys have a far better understanding of the subject then I do and would like to hear what you guys have to say "It's probably the weakest launch in video gaming history. Moore's law is dead. If you would have told someone that a console generation would span 7 full years and not even be 10x faster in the 80s, 90s, or 00s, they wouldn't have believed you. The difference in performance is even worse with the mid generation refresh of the Pro and 1X making the new generation only about 2x faster than what we currently have. We are on the cusp of a dramatic revolution in gaming that's at least as big as the transition from 2D to 3D. It's not here yet, and Stadia shows that it's frustratingly far away. But when it comes, developers will have unimaginable power to work with. Imagine arbitrarily large SSD storage with 10-gigabit connections. This means effectively unlimited mesh and texture data. You can have gigantic and broad MMO style worlds with higher detail than linear shooters. Imagine a game that requires a cluster of 4 or 8 or 16 GPUs. You can simply parallelize your way out of the death of Moore's law. Games will be designed that use more resources and draw more power than any PC that could ever be built. That's the future, but none of it will be available next year. Cloud computing will revolutionize console gaming. But we are probably 5 years or more away from that. Instead what we get is the smallest increase in computing power in the history of console gaming. This is probably the last true generation for consoles. It will go out not with a bang, but a whimper. PS1 - No FPU PS2 - .006 TFLOPS (probably biggest performance increase in console history) PS3 - .234 TFLOPS (~40x increase) PS4/Pro - 1.4/-4.2 TFLOPS (~7X-20X increase) PS5 - 9-12 TFLOPs (~2X increase est) The PS5 GPU will likely be similar to the 5700XT. That GPU alone draws more power than a complete PS4 system, costs $400 and only does 9.7 TFLOPS. A ton of 12 TFLOP rumors persist, but I just can't see it. The 9.7 TFLOPs of a 5700XT already blows right past the power budget of a console. Maybe they'll do two GPUs at a lower clock rate." [link] [comments] |
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