Hardware support: (Anandtech) Early TSMC 5nm Test Chip Yields 80%, HVM Coming in H1 2020 |
- (Anandtech) Early TSMC 5nm Test Chip Yields 80%, HVM Coming in H1 2020
- How HDR displays actually work
- Intel: We Aren't Stepping Back to 22nm Haswell; We Never Left
- Intel’s SGX coughs up crypto keys when scientists tweak CPU voltage
- Apple’s top-end Mac Pro costs more than Tesla Model 3
- Intel hires former GlobalFoundries, IBM chip executive
- Do any of the people complaining about the Mac pro price actually have the compute needs that the Mac Pro is for?
- The Snapdragon 865 will make phones worse in 2020, thanks to mandatory 5G
- [VideoCardz] AMD Radeon RX 5500 XT to launch at 169 USD (4GB) and 199 USD (8GB)
- Do CPU always create a new cache entry for each memory write operation?
- Intel Demonstrates STT-MRAM for L4 Cache
- Andes' RISC-V SoC debuts with AI-ready VPU as Microchip opens access to its PolarFire SoC
- According to Ice Universe, Samsung has determined to use the Snapdragon 865 processor in the Galaxy S11 series in South Korea
- Puget Systems public beta for After Effects and Photoshop benchmarks
- Creating the Ultimate T420
- BIOS Walk through: Asrock X570 Taichi P2.70
- Intel RealSense Lidar Camera Technology Redefines Computer Vision
- Unannounced Intel Comet Lake i7-10610U spotted in Geekbench tests powering a Chromebook Hatch
(Anandtech) Early TSMC 5nm Test Chip Yields 80%, HVM Coming in H1 2020 Posted: 11 Dec 2019 04:51 PM PST |
How HDR displays actually work Posted: 11 Dec 2019 02:45 PM PST I don't know about you guys but it has puzzled me for a long time how HDR displays actually work, all the images you see on website just give you some generic scenery photo with mountains and sunsets, except one side has more saturation or contrast than the other and they tell you it's HDR. Or you might run into some people on forums pretending to know but instead they confuse HDR display with other HDR stuff like HDR rendering, HDR imaging, and that shitty HDR effect people put on their photos. Well I'm tired of all that shit so here's an explanation of how it actually works. Obviously there's no way for me to actually show you what HDR looks like since we're working on an SDR webpage here. But rather than just increasing saturation, we can actually make images that would be analogous to how HDR and SDR differ in a more scientific way. Some questions I've had that I think would help you understand:
Well first let's just dive into the comparison: https://i.imgur.com/qrlUs6V.png Again, this is an analogy, obviously you cannot see real life or even HDR from your SDR display. But all the relative deficiencies on an SDR display have been replicated here just with lots of exaggeration, so you know exactly why it's deficient, because no it's not reduced saturation like shitty ads would have you believe. The first thing you'll notice is this is a monochrome photo, because we're talking dynamic range here, not color space so color is unnecessary, we're only concerned with brightness. First up, the simulated HDR image. You should be noticing two things. First is how it's loosing some highlight detail on the walls. This is because even very bright screens cannot be as bright as bright things directly under sunlight, so they'll have to be clipped out to maintain a faithful representation of brightness. Of course they could also compress the extra brightness into the levels they have available, but that makes the highlights not the correct brightness as they would be in real life. In reality you need to take a combined approach, you have to both clip some detail and just make it pure white, and compress it a little so you don't just make everything pure white. This is partly what is meant by "tone mapping" The second thing you'll notice is some loss in shadow detail. This isn't because the screen can't go dark enough, it's purely becaue there's not enough bit depth to convey all the detail in the shadows. This will get better the more bits we throw at it, so 12 bits, 14bits etc. Now when you move down to the SDR image, the two biggest issue is that the black isn't very black and the white isn't very white. Obviously good SDR screens don't actually look like this, but it's an analogy. What really happens is it's just not quite as deep black and not quite as blinding bright as a good HDR display would be. There are of course exceptions, as you know there are very good SDR OLED displays that can display pure black and also can get very bright. So what's the deal with those? Wouldn't they just be the same as HDR displays? By now you should've noticed a third difference with the simulated SDR image, there's a further reduction in bits and as a result, loss of detail. https://i.imgur.com/ZKWvfQ8.png Here is a more simple and direct comparison, you'll notice that to get a good HDR experience, you need to have several things at once:
The reason some good OLED panels still can't do HDR is because they don't have the bit depth, like for example in VR headsets, they can't do it because they just don't have the bandwidth to drive more bits. And if you can't drive more bits, even if you can stretch that contrast really wide, it will just start to give you different details at different parts of the image, rather than give you more detail. So let's go back and see if we can answer our original questions:
So what does all this mean for buying HDR displays?
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Intel: We Aren't Stepping Back to 22nm Haswell; We Never Left Posted: 11 Dec 2019 07:08 AM PST |
Intel’s SGX coughs up crypto keys when scientists tweak CPU voltage Posted: 11 Dec 2019 04:32 PM PST |
Apple’s top-end Mac Pro costs more than Tesla Model 3 Posted: 11 Dec 2019 04:23 AM PST |
Intel hires former GlobalFoundries, IBM chip executive Posted: 11 Dec 2019 02:53 PM PST |
Posted: 11 Dec 2019 08:58 PM PST I've yet to read a comment from an industry pro ( film or audio ) that has an real issue about the price. Tech you tubers don't count as professional film makers even if sometimes use similar equipment. 99% of YouTube does not require cinematic film equipment. VAST majority of videos are viewed/streamed at 1080p or similar. [link] [comments] |
The Snapdragon 865 will make phones worse in 2020, thanks to mandatory 5G Posted: 11 Dec 2019 06:35 AM PST |
[VideoCardz] AMD Radeon RX 5500 XT to launch at 169 USD (4GB) and 199 USD (8GB) Posted: 11 Dec 2019 09:32 AM PST |
Do CPU always create a new cache entry for each memory write operation? Posted: 11 Dec 2019 12:07 PM PST I.e. does it create cache entry first, writing to it, and than writes data to memory or not? [link] [comments] |
Intel Demonstrates STT-MRAM for L4 Cache Posted: 11 Dec 2019 09:02 AM PST |
Andes' RISC-V SoC debuts with AI-ready VPU as Microchip opens access to its PolarFire SoC Posted: 11 Dec 2019 11:10 AM PST |
Posted: 11 Dec 2019 05:20 AM PST Ice Universe is quite well known in the Samsung community and has a very good track record of leaks there. [link] [comments] |
Puget Systems public beta for After Effects and Photoshop benchmarks Posted: 11 Dec 2019 06:40 AM PST You can now download free After Effects and Photoshop benchmarks from the Puget Systems website. Important note: I believe you need to have After Effects or Photoshop already installed in order to make these work. https://www.pugetsystems.com/labs/articles/PugetBench-for-After-Effects-1287/ https://www.pugetsystems.com/labs/articles/PugetBench-for-Photoshop-1132/ Puget always does a great job bench marking systems on realistic workstation workloads. Get these and make your CPUs and GPUs nice and toasty for the holidays! [link] [comments] |
Posted: 11 Dec 2019 07:19 AM PST |
BIOS Walk through: Asrock X570 Taichi P2.70 Posted: 11 Dec 2019 09:11 PM PST |
Intel RealSense Lidar Camera Technology Redefines Computer Vision Posted: 11 Dec 2019 08:46 AM PST |
Unannounced Intel Comet Lake i7-10610U spotted in Geekbench tests powering a Chromebook Hatch Posted: 11 Dec 2019 08:34 AM PST |
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