• Breaking News

    Monday, November 2, 2020

    Hardware support: RISC-V is trying to launch an open-hardware revolution

    Hardware support: RISC-V is trying to launch an open-hardware revolution


    RISC-V is trying to launch an open-hardware revolution

    Posted: 01 Nov 2020 03:11 PM PST

    [Gamers Nexus] The Worst & Best Overclockers: Custom RTX 3070 OC (ASUS Strix, EVGA FTW3, Colorful iGAME)

    Posted: 01 Nov 2020 02:25 PM PST

    An ex-ARM engineer critiques RISC-V

    Posted: 01 Nov 2020 06:10 PM PST

    Pro1-X: A New Linux Smartphone Enters The Market

    Posted: 01 Nov 2020 04:05 PM PST

    Raspberry Pi 400: the $70 desktop PC - Raspberry Pi

    Posted: 02 Nov 2020 01:27 AM PST

    Is there more than meets the eye behind the extremely poor availability of next gen GPUs?

    Posted: 01 Nov 2020 03:46 PM PST

    (1) A penalty still exists on GPU production output due to the pandemic, but I don't think it's larger than a single digit % considering we're 10+ months into it and Asia (China in particular) handled things quite well.

    (2) A much larger penalty is due to GPUs for next gen consoles. How large, I have no idea. I haven't seen any news that would clarify if MS/Sony showered fabs in $ to get the lion's share of production output and ensure consoles will be on every shelve or if their supply will also be anaemic.

    (3) Finally, a major factor is the over-boosted demand generated by so many being locked in due to the pandemic. However, huge sale volumes were already normal for Nov/Dec and judging by the increase in online gamers on Steam and other services this boost looks like it's 30-50%.

    To me, (1) + (2) + (3) doesn't feel like it justifies what's happening with the availability of RTX 3000 nor the outlook for RX 6000.

    If AMD was ready to flood the market they wouldn't have pushed their availability so close to December. It strongly looks like they're fine with having their GPUs on the market for only 2-3 weeks before Christmas and the reason for that can only be they expect to not have enough supply for anyone except the highest of rollers.

    Another bad sign is how both Nvidia and AMD just skipped over GPUs below $500 like there's no point even bringing them up.

    Are we just at a point where demand is 150-200% larger than production output and so that completely explains why the supply is so bad even as we're talking about very expensive GPUs or is there something else at play here that I'm missing?

    submitted by /u/_nPCpps
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    [Gamers Nexus] HW News (11/2/20) - Intel Xe GPUs Move Forward, Partner AMD RX 6000 Timing, Intel Rocket Lake-S

    Posted: 01 Nov 2020 10:38 PM PST

    [IgorsLab.de] PSU Showdown: GeForce RTX 3090, RTX 3080 and RTX 3070 including Intel Core i9-10900K with and without OC against 11x be quiet!

    Posted: 01 Nov 2020 11:45 PM PST

    (Buildzoid/AHOC)Rambling about the Gigabyte B550 V2 motherboards and doublers in VRMs.

    Posted: 01 Nov 2020 01:58 PM PST

    [VideoCardz] Intel Lunar Lake, Jupiter Sound and DG3 spotted in GPU drivers

    Posted: 01 Nov 2020 09:58 AM PST

    [Polish] Acer Swift 3X benchmarked - The premiere of the Intel Iris Xe MAX Graphics card

    Posted: 01 Nov 2020 06:55 AM PST

    3070 FE - Thermal Pads

    Posted: 02 Nov 2020 01:29 AM PST

    Hi,

    Has anyone received their 3070 FE? I was reading this article: https://www.igorslab.de/en/nvidia-geforce-rtx-3070-fe-cold-framed-with-pad-mod-it-is-luminous-cooler/

    and I was thinking perhaps it would be good to add more thermal pads. I don't know how thick these are though besides the mentioning of ultra-soft 3mm pads. Are there specific (decent) thermal pads people use?

    submitted by /u/tomoki_here
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    With all the complaints against TAA making the image too blurry, why haven't alternatives like CSAA (or its improvement DCAA) been adopted more widely in game engines?

    Posted: 01 Nov 2020 01:58 AM PDT

    I personally use 16xQ CSAA by overriding the application settings through the control panel and for games that work(which is most of them), the results are quite impressive, without the performance hit that comes from MSAA. So why isn't CSAA(or its AMD alternative EQAA) and its improvement DCAA more widely used in games? The only example off the top of my head that I know of is the Source engine, which supports CSAA modes by default on NVIDIA hardware.

    CSAA: https://developer.download.nvidia.com/SDK/9.5/Samples/DEMOS/Direct3D9/src/CSAATutorial/docs/CSAATutorial.pdf

    DCAA: https://research.nvidia.com/sites/default/files/pubs/2015-08_Decoupled-Coverage-Anti-Aliasing/hpg15_DCAA.pdf

    submitted by /u/tamz_msc
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    [VideoCardz] MSI GeForce RTX 3080 SUPRIM X pictured

    Posted: 02 Nov 2020 12:02 AM PST

    Huawei reportedly bets on Shanghai chip plant to overcome US trade ban

    Posted: 01 Nov 2020 09:38 AM PST

    What ever happened to the rumored 1650 Ultra?

    Posted: 01 Nov 2020 05:35 PM PST

    I remember during the summer there was a rumor that Galax would release a 1650 variant called the 1650 Ultra that would use the same chip as the RTX 2060/2070. Many hardware YouTubers and websites reported this, but there was never a follow-up and no one has spoken about it since. Does anyone have any idea what happened to it?

    submitted by /u/SuperJayXD1
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    Comparing the leap between Zen 2 -> Zen 3 VS Zen 3 -> Zen 4 (Same for RDNA)

    Posted: 01 Nov 2020 02:42 PM PST

    Heya guys,

    So, undoubtedly this gen is putting AMD on the top for CPU and seriously competitive on the high end for GPU.

    One thing I couldn't help but wonder though was what kind of leap we will see in 2021-2022 with the TSMC 5nm process.

    Despite AMD's current line up being very enticing, I feel like Zen 4 and RDNA3 will be the real deal when it comes to efficiency, performance and architecture maturity.

    I wanted to ask the more technical folk than me... Do you think we are to expect the next gen to offer even bigger of a jump than what this gen just offered?

    Thanks!

    submitted by /u/iBifteki
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