• Breaking News

    Saturday, October 17, 2020

    Hardware support: (MSI) MSI's Entire Line-Up of AMD 400 Series Motherboards Will Support Ryzen™ 5000 Series Processors

    Hardware support: (MSI) MSI's Entire Line-Up of AMD 400 Series Motherboards Will Support Ryzen™ 5000 Series Processors


    (MSI) MSI's Entire Line-Up of AMD 400 Series Motherboards Will Support Ryzen™ 5000 Series Processors

    Posted: 16 Oct 2020 12:14 PM PDT

    Sony's $5,000 eye-tracking Spatial Reality Display can create holograms without a headset

    Posted: 16 Oct 2020 03:54 PM PDT

    [Anandtech] - AMD Zen 3: An AnandTech Interview with CTO Mark Papermaster

    Posted: 16 Oct 2020 06:04 AM PDT

    (AHOC/Buildzoid)GPU PCB Breakdown: RTX 3080 TUF (basically the same as RTX 3090 TUF)

    Posted: 16 Oct 2020 08:42 PM PDT

    First ARM Apple MacBook will debut in November 17

    Posted: 16 Oct 2020 02:04 PM PDT

    Intel Core i7 1165G7 "Tiger Lake" Linux Performance With The Dell XPS 13 9310

    Posted: 16 Oct 2020 11:14 AM PDT

    New Alienware AW3821DW Monitor User's Guide added in Dell

    Posted: 16 Oct 2020 12:21 PM PDT

    Noticed that Dell added some documents for their new 38 inch monitor. Quite looking forward to this one and the others due to their G Sync Ultimate compatibility. Below is a snippet of the main features -

    Product features The Alienware AW3821DW monitor has an active matrix, Thin-Film Transistor (TFT), Liquid Crystal Display (LCD) and LED backlight. The monitor features include: • 95.29 cm (37.52 inch) viewable area (measured diagonally). Resolution: Up to 3840 x 1600 through DisplayPort and HDMI, with full-screen support or lower resolutions, supporting a high refresh rate of 144 Hz.

    • NVIDIA® G-SYNC® ULTIMATE monitor with a rapid response time of 1 ms gray to gray in Extreme mode*.

    • Color gamut of 130.6% sRGB and DCI P3 95%.

    • Tilt, swivel, and height adjustment capabilities.

    • Removable stand and Video Electronics Standards Association (VESA™) 100 mm mounting holes for flexible mounting solutions.

    • Digital connectivity via 1 DisplayPort and 2 HDMI ports.

    • Equipped with 1 SuperSpeed USB 5 Gbps (USB 3.2 Gen1) Type B upstream port, 1 SuperSpeed USB 5 Gbps (USB 3.2 Gen1) Type-A downstream charging port, and 3 SuperSpeed USB 5 Gbps (USB 3.2 Gen1) Type-A downstream ports.

    • Plug and play capability if supported by your system.

    • On-Screen Display (OSD) adjustments for ease of setup and screen optimization.

    • AW3821DW offers a couple of preset modes, including FPS (First-Person Shooter), MOBA/RTS (Real-Time Strategy), RPG (Role-Playing Game), SPORTS (Racing) and three customizable game modes for user's own preference. In addition, key enhanced gaming features such as Timer, Frame Rate, and Display Alignment are provided to help improve gamer's performance and provide best-in game advantage.

    • < 0.3 W in Standby Mode.

    • VESA DisplayHDR™ 600.

    • Optimize eye comfort with a flicker-free screen.

    Alienware 38 Curved Gaming Monitor AW3821DW

    submitted by /u/lnforno
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    Nvidia and EuroHPC Team for Four Supercomputers, Including Massive 'Leonardo' System

    Posted: 16 Oct 2020 09:23 AM PDT

    Asus ROG Swift PG32UQX with 32″ IPS Panel, 4K Resolution, 144Hz, G-sync Ultimate and HDR 1400

    Posted: 16 Oct 2020 10:52 AM PDT

    ID-Cooling SE 914 XT Basic & SE 914 XT ARGB Review

    Posted: 16 Oct 2020 11:54 AM PDT

    Intel’s Latest Celeron and Pentium CPUs Finally Get AVX2, AVX-512 Support

    Posted: 16 Oct 2020 02:38 AM PDT

    Asus H81M-plus HDMI not work

    Posted: 17 Oct 2020 01:53 AM PDT

    good morning
    i have a ASUS motherboard,H81M-plus.
    with the DVI connection works corretly but if connected the hdmi monitori don't see nothing. What are the settings in the bios that I have to set?

    submitted by /u/formware
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    Clock Tuner for Ryzen gets its first major update (CTR 1.1) - VideoCardz.com

    Posted: 17 Oct 2020 01:52 AM PDT

    [TechPowerUp] NVIDIA Updates Video Encode and Decode Matrix with Reference to Ampere GPUs

    Posted: 16 Oct 2020 02:17 AM PDT

    Chinese SMIC Tapes Out First N+1 ‘7 nm’ Chip, But Mass Production Uncertain

    Posted: 16 Oct 2020 02:34 AM PDT

    CPU comparison question

    Posted: 16 Oct 2020 09:59 AM PDT

    Hi, I don't know if I break some rules but I will try. If it is the case, sorry. I'm not an expert so if I will say something stupid, excuse me.

    How should be made a CPU comparison?

    In the last year I see comparisons like i9 10900k vs r9 3900x or r9 3950x.

    Is it correct (technically) comparing a 12c/24t or 16c/32t with a 10c/20t? For me is enough normal that a 12c or 16c cpu is more powerfull vs a cpu with lower core count.

    The comparison should not be like i7 10700k vs r7 3800x? All the 2 have 8c/16t.

    On the other side I understand that there are not counterparts for 3900x or 3950x and that they test their best performer cpus with best performer counterpart cpus.

    This is not a debate about what is the best cpu/brand.

    So what should be the correct way to compare cpus performances to avoid to compare apples with pears?

    Thank you.

    submitted by /u/sdns575
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    Intel And Synopsys Demo 32GT/sec PCIe 5.0 Interoperability With Next-Gen Sapphire Rapids Xeon CPUs

    Posted: 16 Oct 2020 02:40 AM PDT

    How about getting reviewers to consider lower-than-native but easy-to-scale resolutions for gaming on large displays?

    Posted: 16 Oct 2020 05:35 AM PDT

    The res I'm referring to belong to 2 classes (which I don't know how to call in fewer words):

    • Class A = full screen w/ 1:4 pixel scaling, like:
      • 1280x720 on a 2560x1440 display
      • 1920x1080 on a 3840x2160 display
    • Class B = center screen w/ black sidebars & 1:1 pixel scaling, like:
      • 2560x1440 on a 5120x1440 display
      • 3840x2160 on a 5120x2160 display

    Later edit: The above is called integer scaling and is a feature added in the last year via new drivers by all GPU vendors.

    The simple idea behind Integer Scaling is to preserve the look of low-resolution images by turning one classic pixel into a grid of 2x2, 3x3, 4x4, etc pixels to deliver a sharp look on modern screens without any added blur. This is especially useful when playing older pixel-art games on modern displays, such as Warcraft, Command and Conquer and Fallout Classic.

    Even higher resolutions can benefit from Integer Scaling, with 1080p being able to be Integer Scaled to 4K with a 4x4 integer upscale. This could allow lower-end GPUs to utilise 4K screens for productivity purposes, and game at an integer scaled 1080p to maintain sharp pixels and higher framerates. This makes Integer Scaling a great option for integrated graphics users and discrete graphics users alike.


    Problems:

    1. Display physical sizes are getting huge so we need a single large display that's good for work & play
      • Extremely few can juggle a 38"+ display for work and 27"+ for gaming on the same desktop
    2. Display native res are also getting huge (4K, 5K, 8K) so we need to game at a lower than native res much more often
      • Less than 5% can afford a GPU that can do 4K 60fps ULTRA in most games but most can afford one that will handle 1K at 60+ fps
      • Even RTX 3080/3090 are only capable of going to 8K in very few titles, often needing DLSS to pull it off
    3. Even expensive displays have issues when you input lower than native res
      • Common problems:
        • Low quality image resizing (classic problem)
        • Increased latency
        • Inability to use the highest refresh rate
        • VRR/FreeSync becoming unusable

    Solution 1:

    Gaming at res like (A)/(B) would have the highest chance of avoiding (3) because those res are easiest on a display's scaler (for obvious reasons).

    I think many who primarily use their PC for work & movies would consider a display that avoids (3) a decent [temporary] compromise when it comes to gaming.

    I know I would gladly game at lower res if I could do that without (3) on a 5120x2160 display like the ones LG will enable next year.

    Solution 2:

    AFAIK some GPUs have the ability to always output native res to the display and do all the scaling in the GPU.

    While this feature could be an ideal solution, I can't remember the last GPU review where this was analysed. There is no reason to believe it will avoid all of (3) but I would surely bet on this having a better chance than relying on display scalers.


    Do you have experiences with gaming at these lower than native res without running into (3)?

    Would you consider this issue worthy of being covered in reviews?

    submitted by /u/_nPCpps
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