• Breaking News

    Thursday, August 20, 2020

    Hardware support: Nvidia Announces Record Q2 Revenue of $3.87B | Datacenter Businesses Exceeds Gaming Revenue for First Time In Nvidia History

    Hardware support: Nvidia Announces Record Q2 Revenue of $3.87B | Datacenter Businesses Exceeds Gaming Revenue for First Time In Nvidia History


    Nvidia Announces Record Q2 Revenue of $3.87B | Datacenter Businesses Exceeds Gaming Revenue for First Time In Nvidia History

    Posted: 19 Aug 2020 01:37 PM PDT

    [igor'sLAB] - NVIDIA Ampere with hot memory and even the board partners are still in the dark

    Posted: 19 Aug 2020 09:53 PM PDT

    12 Fans, 0 Airflow: One of the Worst Cases We've Reviewed | Abkoncore Ramesses 780

    Posted: 20 Aug 2020 12:38 AM PDT

    [Gamers Nexus] AMD's New Budget Chipset: A520 Specs Comparison vs. B550, A320, X570, & More

    Posted: 19 Aug 2020 03:52 AM PDT

    AMD or Intel for RTX 3080 Benchmarking & How Important is PCIe 4.0?

    Posted: 19 Aug 2020 04:14 AM PDT

    How a handful of US companies can cripple Huawei's supply chain

    Posted: 19 Aug 2020 09:06 AM PDT

    Ice Lake AVX-512 Downclocking

    Posted: 19 Aug 2020 01:53 PM PDT

    Alibaba Reports Their XT910 RISC-V Core To Be Faster Than An Arm Cortex-A73

    Posted: 19 Aug 2020 02:11 PM PDT

    Backblaze Releases Q2 2020 Hard Drive Stats for 142,630 Spinning HDDs

    Posted: 19 Aug 2020 02:43 PM PDT

    STMicroelectronics Kyro II 64MB (2001 Throwback)

    Posted: 19 Aug 2020 01:08 PM PDT

    Will PS5 make ray-tracing go mainstream? Discuss AMD's ray tracing solution.

    Posted: 19 Aug 2020 08:45 AM PDT

    Couple threads discussing AMD's ray tracing patent. It went over my head, so there are some good TLDR's in there:

    https://www.reddit.com/r/Amd/comments/ic4bn1/amd_ray_tracing_implementation/https://www.reddit.com/r/Amd/comments/c6aij2/amds_raytracing_patent/

    What do you think of AMD's ray tracing solution? Is it good enough to make ray tracing go mainstream?

    I think AMD's ray tracing cores are not as specialized/robust as Nvidia's RTX cores. Even with their specialized hardware, Nvidia has to pair ray tracing with DLSS to make games run at a decent resolution and framerate.

    PS5/XBox devs will probably have to pull every trick out of the hat to make games run at 4K/60 with ray tracing (including VRS, geometry engine, checkerboarding 2.0/a DLSS-like solution/FidelityFX, UE5's Lumen global illumination, physically based rendering materials, etc).

    The only things I can see holding back ray tracing from going mainstream is:

    1. Devs deciding to support older PC/Xbox hardware
    2. Devs deciding that the old methods of rasterization and baked lighting are good enough.
    3. 3rd party devs deciding to support Nintendo Switch as well as the new consoles (although I hear Nvidia is preparing a new chip for Switch 2.0 with DLSS and maybe ray tracing)

    What do you guys think?

    PS: I know Spiderman Miles Morales and Quantum Error do 4K/60fps with ray tracing but they are cross-gen games that are not representative of mid-/late-gen games.

    submitted by /u/BabyWeDoneItt
    [link] [comments]

    Which legacy RAM would a modern ssd be most similar to in terms of bandwidth and latency?

    Posted: 19 Aug 2020 06:58 AM PDT

    Would a modern ssd outperform a 30 pin simm for example?

    submitted by /u/ImprobableIT
    [link] [comments]

    No comments:

    Post a Comment