• Breaking News

    Thursday, March 26, 2020

    Hardware support: AMD admits details of its GPUs have been stolen

    Hardware support: AMD admits details of its GPUs have been stolen


    AMD admits details of its GPUs have been stolen

    Posted: 25 Mar 2020 12:19 PM PDT

    AMD's Big Navi and Xbox Series X GPU 'Arden' Source Code Stolen and Leaked

    Posted: 25 Mar 2020 09:49 AM PDT

    DLSS 2.0 in action with Control. Early comparison vs native. Looks great indeed!

    Posted: 25 Mar 2020 08:52 PM PDT

    Doom Eternal, GPU Benchmark & Investigation, RDNA vs. Turing & More

    Posted: 25 Mar 2020 04:21 AM PDT

    Samsung to Produce DDR5 in 2021 (with EUV)

    Posted: 25 Mar 2020 06:41 AM PDT

    RTX Global Illumination has been released with source code and the ability to run on any DXR capable GPU

    Posted: 25 Mar 2020 04:57 AM PDT

    Confessions of a Hardware Hacker known as Kingpin

    Posted: 25 Mar 2020 02:22 PM PDT

    The 68000 Wars, Part 1: Lorraine

    Posted: 25 Mar 2020 01:14 PM PDT

    Samsung is first to ship RAM produced with extreme ultraviolet tech

    Posted: 25 Mar 2020 07:06 AM PDT

    [Tweaktown] Intel 665P 1TB NVMe PCIe Gen3 x4 M.2 SSD Review

    Posted: 25 Mar 2020 10:11 AM PDT

    What is the maximum “spatial audio detail” that current games are offering and what hardware specifically represents the ability to support this?

    Posted: 25 Mar 2020 10:16 AM PDT

    Howdy redditors I come to you with a question regarding audio hardware specifically for gaming.

    As the title states what are the specific hardware components or features to take into account when considering the speaker's ability to replicate what spacial data is being made available from games/applications.

    Mainly at what point are hi-fi technologies simply going towards things like audio or bass quality rather than point oriented audio which in the case of gaming provides additional information to whoever is using the application aside from simply playing sound?

    Is there a relevant industry term, type, or component/chip hardware that can be easily used to distinguish if a given set of headphones at least using all of the spatial data being given by current games/applications which commonly use location-oriented sound?

    Any and all help is greatly appreciated. Sorry if this is the the wrong subreddit, this question has some crossover relevance and I don't know exactly where to turn.

    submitted by /u/NTN5
    [link] [comments]

    Very fun

    Posted: 25 Mar 2020 10:30 PM PDT

    How ARM Came to Dominate the Mobile Market

    Posted: 25 Mar 2020 03:00 PM PDT

    Team Group CK-5 Liquid Coolant Review for the Liquid Cardea SSD

    Posted: 25 Mar 2020 07:22 AM PDT

    IGN: Clarifying Xbox Series X's Power – Unlocked 436

    Posted: 25 Mar 2020 11:18 AM PDT

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