Hardware support: AMD admits details of its GPUs have been stolen |
- AMD admits details of its GPUs have been stolen
- AMD's Big Navi and Xbox Series X GPU 'Arden' Source Code Stolen and Leaked
- DLSS 2.0 in action with Control. Early comparison vs native. Looks great indeed!
- Doom Eternal, GPU Benchmark & Investigation, RDNA vs. Turing & More
- Samsung to Produce DDR5 in 2021 (with EUV)
- RTX Global Illumination has been released with source code and the ability to run on any DXR capable GPU
- Confessions of a Hardware Hacker known as Kingpin
- The 68000 Wars, Part 1: Lorraine
- Samsung is first to ship RAM produced with extreme ultraviolet tech
- [Tweaktown] Intel 665P 1TB NVMe PCIe Gen3 x4 M.2 SSD Review
- What is the maximum “spatial audio detail” that current games are offering and what hardware specifically represents the ability to support this?
- Very fun
- How ARM Came to Dominate the Mobile Market
- Team Group CK-5 Liquid Coolant Review for the Liquid Cardea SSD
- IGN: Clarifying Xbox Series X's Power – Unlocked 436
AMD admits details of its GPUs have been stolen Posted: 25 Mar 2020 12:19 PM PDT |
AMD's Big Navi and Xbox Series X GPU 'Arden' Source Code Stolen and Leaked Posted: 25 Mar 2020 09:49 AM PDT |
DLSS 2.0 in action with Control. Early comparison vs native. Looks great indeed! Posted: 25 Mar 2020 08:52 PM PDT |
Doom Eternal, GPU Benchmark & Investigation, RDNA vs. Turing & More Posted: 25 Mar 2020 04:21 AM PDT |
Samsung to Produce DDR5 in 2021 (with EUV) Posted: 25 Mar 2020 06:41 AM PDT |
Posted: 25 Mar 2020 04:57 AM PDT |
Confessions of a Hardware Hacker known as Kingpin Posted: 25 Mar 2020 02:22 PM PDT |
The 68000 Wars, Part 1: Lorraine Posted: 25 Mar 2020 01:14 PM PDT |
Samsung is first to ship RAM produced with extreme ultraviolet tech Posted: 25 Mar 2020 07:06 AM PDT |
[Tweaktown] Intel 665P 1TB NVMe PCIe Gen3 x4 M.2 SSD Review Posted: 25 Mar 2020 10:11 AM PDT |
Posted: 25 Mar 2020 10:16 AM PDT Howdy redditors I come to you with a question regarding audio hardware specifically for gaming. As the title states what are the specific hardware components or features to take into account when considering the speaker's ability to replicate what spacial data is being made available from games/applications. Mainly at what point are hi-fi technologies simply going towards things like audio or bass quality rather than point oriented audio which in the case of gaming provides additional information to whoever is using the application aside from simply playing sound? Is there a relevant industry term, type, or component/chip hardware that can be easily used to distinguish if a given set of headphones at least using all of the spatial data being given by current games/applications which commonly use location-oriented sound? Any and all help is greatly appreciated. Sorry if this is the the wrong subreddit, this question has some crossover relevance and I don't know exactly where to turn. [link] [comments] |
Posted: 25 Mar 2020 10:30 PM PDT |
How ARM Came to Dominate the Mobile Market Posted: 25 Mar 2020 03:00 PM PDT |
Team Group CK-5 Liquid Coolant Review for the Liquid Cardea SSD Posted: 25 Mar 2020 07:22 AM PDT |
IGN: Clarifying Xbox Series X's Power – Unlocked 436 Posted: 25 Mar 2020 11:18 AM PDT |
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